dnd:economics
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dnd:economics [2024/01/09 22:58] – [Weapons] ken | dnd:economics [2025/04/05 18:41] (current) – [Gambling] ken | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| * meals costing **d20 copper** pieces | * meals costing **d20 copper** pieces | ||
| * lodging costing **d20 silver** pieces. | * lodging costing **d20 silver** pieces. | ||
| + | |||
| + | |||
| + | ====Ship Leases==== | ||
| + | Chartering a ship can cost between 10 and 50 gp. DM could roll: | ||
| + | * d6 x10 gp to account for " | ||
| + | * (d4 + Capt CHA) x10 gp | ||
| + | |||
| + | An NPC (such as [[: | ||
| ====General Store==== | ====General Store==== | ||
| Line 110: | Line 118: | ||
| ====Weapons==== | ====Weapons==== | ||
| - | ^Melee Weapons^Cost^Damage| | + | ^Weapon^Cost^Damage| |
| + | ^Battleaxe|10 gp|1d8| | ||
| + | ^Blowgun|10 gp|1| | ||
| ^Club|1 sp|1d4 | | ^Club|1 sp|1d4 | | ||
| + | ^Crossbow, Hand|75 gp|1d6| | ||
| + | ^Crossbow, Light|25 gp|1d8| | ||
| + | ^Crossbow, Heavy|50 gp|1d10| | ||
| ^Dagger |2 gp|1d4| | ^Dagger |2 gp|1d4| | ||
| - | ^Greatclub|2 sp|1d8| | ||
| - | ^Handaxe|5 gp|1d6| | ||
| - | ^Javelin|5 sp|1d6| | ||
| - | ^Light Hammer|2 sp|1d4| | ||
| - | ^Mace|5 gp|1d6| | ||
| - | ^Quarterstaff|2 sp|1d6| | ||
| - | ^Sickle|1 gp|1d4| | ||
| - | ^Spear|1 gp|1d6| | ||
| - | ^Crossbow, Light|25 gp|1d8| | ||
| - | ^Dart|5 cp|1d4| | ||
| - | ^Shortbow|25 gp|1d6| | ||
| - | ^Sling|1 sp|1d4 | | ||
| - | ^Battleaxe|10 gp|1d8| | ||
| ^Flail|10 gp|1d8| | ^Flail|10 gp|1d8| | ||
| ^Glaive|20 gp|1d10| | ^Glaive|20 gp|1d10| | ||
| ^Greataxe|30 gp|1d12| | ^Greataxe|30 gp|1d12| | ||
| - | ^Greatsword|50 gp|2d6 | | + | ^Greatclub|2 sp|1d8| |
| + | ^Greatsword|50 gp|2d6| | ||
| ^Halberd|20 gp|1d10| | ^Halberd|20 gp|1d10| | ||
| + | ^Handaxe|5 gp|1d6| | ||
| + | ^Javelin|5 sp|1d6| | ||
| ^Lance|10 gp|1d12| | ^Lance|10 gp|1d12| | ||
| + | ^Light Hammer|2 sp|1d4| | ||
| + | ^Longbow|50 gp|1d8| | ||
| ^Longsword|15 gp|1d8| | ^Longsword|15 gp|1d8| | ||
| + | ^Mace|5 gp|1d6| | ||
| ^Maul|10 gp|2d6 | | ^Maul|10 gp|2d6 | | ||
| ^Morningstar|15 gp|1d8| | ^Morningstar|15 gp|1d8| | ||
| + | ^Net|1 gp|(grappled, | ||
| ^Pike|5 gp|1d10| | ^Pike|5 gp|1d10| | ||
| + | ^Quarterstaff|2 sp|1d6| | ||
| ^Rapier|25 gp|1d8| | ^Rapier|25 gp|1d8| | ||
| ^Scimitar|25 gp|1d6| | ^Scimitar|25 gp|1d6| | ||
| ^Shortsword|10 gp|1d6| | ^Shortsword|10 gp|1d6| | ||
| + | ^Sickle|1 gp|1d4| | ||
| + | ^Spear|1 gp|1d6| | ||
| + | ^Shortbow|25 gp|1d6| | ||
| + | ^Sling|1 sp|1d4 | | ||
| ^Trident|5 gp|1d6| | ^Trident|5 gp|1d6| | ||
| - | ^War Pick|5 gp|1d8| | ||
| ^Warhammer|15 gp|1d8| | ^Warhammer|15 gp|1d8| | ||
| + | ^War Pick|5 gp|1d8| | ||
| ^Whip|2 gp|1d4| | ^Whip|2 gp|1d4| | ||
| - | ^Blowgun|10 gp|1| | ||
| - | ^Crossbow, Hand|75 gp|1d6| | ||
| - | ^Crossbow, Heavy|50 gp|1d10| | ||
| - | ^Longbow|50 gp|1d8| | ||
| - | ^Net|1 gp| | | ||
| Line 153: | Line 160: | ||
| ^Arrows (20) |1 gp | | ^Arrows (20) |1 gp | | ||
| ^Blowgun needles (50) |1 gp | | ^Blowgun needles (50) |1 gp | | ||
| + | ^Caltrops (bag of 20)|1 gp| | ||
| ^Crossbow bolts (20) |1 gp | | ^Crossbow bolts (20) |1 gp | | ||
| - | ^Sling bullets (20) |4 cp | | + | ^Dart|5 cp|1d4| |
| - | ^Caltrops | + | ^Sling stones |
| - | ====Lifestyle==== | + | ====NPC Lifestyle==== |
| - | 5e commoner life and economy tables based on social status. | + | (For Players, refer to PHB pp 157 - 159 and DMG 127.) |
| + | |||
| + | NPCs get much better deals because they pay for long term sustainable arrangements and DIY | ||
| Line 169: | Line 179: | ||
| - | the DMG lifestyle cost is intended for an adventurer. It assumes he buys all his meals, rents lodging and pays for the reparation of weapons and tools. Clearly, this is not the case for all NPCs. Thus, we have to reduce the lifestyle expense of NPCs to accommodate for preparing their own meals, fixing their own stuff and owning their own home. Disclaimer: Many NPCs, especially of the lower classes, would probably in fact be renting and not owning, while the higher classes would not be preparing their own meals or fixing their own stuff. Regardless, I have decided to reduce all lifestyles equally for the sake of 5e simplicity. As we will see later, it generally works out anyway. The question is how much we reduce it by. Of course, there are not guidelines in the books regarding this, but the average today is between 40 % and 70 %, from what I can gather. I'll go with 50 %. | + | ====Running A Business==== |
| - | Second, the table only accounts for the NPCs lifestyle expenses. They also have a business | + | ===Fixing up Trollskull Manor=== |
| + | see [[: | ||
| - | There are as many ways to tax poor peasants as there are rogues in a roll20 campaign, but yet again I went for simplicity: A form of poll tax. Every commoner over the age of 14 pays a set tax based on his social status, not his actual income. I am a kind ruler, the tax is 10 %. You can obviously set it as high or low as you want according to the avarice of your ruler or whether or not money is needed for an incoming war/ | ||
| - | |||
| - | This seems okay. We see that the commoners of DnD are not so freakishly poor as some believe, and if a community pools together its savings they might be able to pay some helpful heroes. Quite a large sum flow through them in the course of a week, but they don't have a lot to spend. Many of them have a family to take care of, spends some nights a month drinking at the tavern, or have to pay for unexpected stuff not covered by lifestyle and business maintenance, | ||
| - | Everything seems to line up quite nicely with the prices in the PHB. | ||
| - | |||
| - | * Money is an abstraction. More often than not, the NPCs will not see their pay in the form of coins, but of produce or services. The same applies to their taxes. | ||
| - | * The monthly costs are also abstractions. Some NPCs might get their pay on a weekly basis, while others only get their money a few times a year. | ||
| - | |||
| - | ===Example Town=== | ||
| - | |||
| - | | ||
| - | |||
| - | Bobville is a small mining community few cartographers have bothered to put on the map. It is ruled by the local lord, Duke Robert Bobson, a distant cousin to the lord of the region. Some 200 people live in the village and surrounding land. 115 are poor. Those are the farmhands, servants and young shop assistants and so forth. They yield 690 sp in taxes each month. 55 people in Bobville have a modest income. They are farmers, mineworkers, | ||
| - | |||
| - | | ||
| - | |||
| - | Robin is one of the poor people of Bobville. He rents a small room in a flophouse in the village, and makes a profit of 4 sp a month from his work as an assistant in Old Granny Moe's *Tools and Things*. It is honest work, and one day he hopes to own a shop for himself. Every day on his way to work he passes the tavern, and every day he promises himself to walk past on his way back as well. He seldom does. One ale doesn' | ||
| - | "Good sir, you wouldn' | ||
| - | "uuh, sure. Just head down this road, you can't miss it on the right." | ||
| - | " | ||
| - | |||
| - | | ||
| - | |||
| - | The Sparrows family live a modest life. They own a small shack just inside the village wall, though they have to pay rent for the land. It's nothing fancy, but it's clean and can house them all. Yes, they all have to sleep in the same room, but better to sleep with family than strangers in the inn. Bob Miller never thought of his name as mere happenstance, | ||
| - | |||
| - | | ||
| - | |||
| - | Helgun Starling is comfortable, | ||
| - | |||
| - | | ||
| - | |||
| - | Gorm Peacock is a man you can trust with your life, which the Duke does. He lives on the second floor of the duke's mansion, and spends most of his waking hours with the man. Watching the young duke grow into the man he is today has been a pleasure. Sure, he may be overly fond of the moonherb and pale wines of the south, but he rules fairly. It is coming to and end, however. Gorm's swordhand is not as fast as it used to be, and his wife's health has worsened in the past few months. He has been to the priest and the apothecary countless times, but nothing seems to help. Time always has a way of catching up, even with the best of us. Gorm is saving up for retirement. Living with the duke has made him accustomed to a certain lifestyle, in start contrast to the hardships he suffered in his youth. In a few years time he should be able to buy himself a decent farm and a few honest workers. Maybe down south, so he can taste that pale wine for himself | ||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | ====Business==== | ||
| - | |||
| - | ===Fixing up Trollskull Manor=== | ||
| 250 up front for guild licencing and 1000gp for renovations taking 12 days | 250 up front for guild licencing and 1000gp for renovations taking 12 days | ||
| - | ===Running | + | ===Running |
| - | Every tenday, roll percentile. OPTIMAL Advertising is 30gp/tenday to add 30 to roll. (WDH p41) | + | (tavern, small inn, general store, busy local specialty) |
| + | Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41) | ||
| |20 or less: |Loss of 90 gp.| | |20 or less: |Loss of 90 gp.| | ||
| Line 228: | Line 197: | ||
| |81-90:| Profits = 2d8 × 5 gp.| | |81-90:| Profits = 2d8 × 5 gp.| | ||
| |91 or more:| Profits = 3d10 × 5 gp.| | |91 or more:| Profits = 3d10 × 5 gp.| | ||
| - | |||
| ====Real Estate==== | ====Real Estate==== | ||
| Line 240: | Line 208: | ||
| |Small Castle |250,000gp| | |Small Castle |250,000gp| | ||
| |Large Castle| 500,000gp| | |Large Castle| 500,000gp| | ||
| + | |||
| + | ====Gambling==== | ||
| + | 4 d20 skill check for: | ||
| + | *Deception | ||
| + | *Insight | ||
| + | *Intimidation | ||
| + | *Persuasion | ||
| + | If cheating substitute | ||
| + | *Sleight of hand | ||
| + | *Stealth | ||
| + | |||
| + | Add up the checks. Divide by 4. Subtract 10. | ||
| + | |||
| + | This is percentage profit or loss for the night. | ||
| + | Multiply by investment. | ||
dnd/economics.1704866329.txt.gz · Last modified: by ken
