Table of Contents

Magic Items

Xundia has

and for later; Silver Ring of Silvering, Winged Boots, Ring of Protection.

Lakdorf has

Malmac has

and for later:

Necklace of Prayer Beads (the DM has to fill them. There's a table pg 182),

Bead Name Spell
Blessing Bless
CuringCure wounds (2nd level) or lesser restoration
FavorGreater restoration
SmitingBranding smite
SummonsPlanar ally
Wind walkingWind walk

Ring of Spell Storing pg 192.

Koularden: has

- for later, Professor Orb

Innocence Staff of Woodlands, and later - Bag of Tricks, Slippers of Spider Climbing

Ender has a pet demon, and will get a Portable hole, and later the Rod of rulership

Cool Items

stuff that gives Advantage to 1 specific skill

Identify

handling the item is enough to give a character a sense that something is extraordinary about it. Discovering a magic item’s properties isn’t automatic, however.

The “identify” spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.


start, Episode guide, characters