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dnd:campaigns:connaught:locations:underground:spelljammer

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Spelljammer

Spelljammers work by tapping into the magic flux field between worlds. When “slipped in” they exist in a non-space that resembles a spaghetti noodle. Though it would SEEM improbable, it common for multiple spelljammers to meet in the space. While “in the slip”, space has the appearance of a psychedelic rainbow colored tunnel. When the destination has been reached the space turns pale grey. A spelljammer may “slip out” in transit, effectively reaching a random location.

A spelljammer consists of a wooden deck perched upon an ovoid hull of wood and tar, containing a buoyant material. This material must be swapped magically when “slipping out” in order to match the world medium. This allows the craft to act as a ship on water or a balloon in air.

Extending up and out from the deck are triplets of masts which facilitate the flux interface. The particular thrusts and destinations are dependent upon the interplay of various gemstones placed at the ends of the masts, which can easily be swapped out by rope and pulley systems.

It is common practice to fine tune destination by the use of gemstones native to that destination. Virgin stones are especially reliable for this use. The act of use weakens the homeworld's signature, causing unpredictable destinations.

The power bowl contains additional gemstones that become charged while in-slip. These are then used to power the additional magic spells required for successful navigation, including slipping in and out, and altering buoyancy.

dnd/campaigns/connaught/locations/underground/spelljammer.1654013049.txt.gz · Last modified: by ken

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