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dnd:campaigns:waterdeep:gralhund

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Gralhund

the heads of the Gralhund family have allied with the Zhentarim led by Urstul Floxin, and offered their villa as a war-room, to search for the Stone of Golorr under the promise of getting a fair share of the treasure.

However, not fully trusting Urstul, Yalah also sent one of her personal servants, a nimblewright with a necklace of fireballs, to search for the gnome Dalakhar. His fireball killed Dalakhar and injured Urstul Floxin, souring the alliance between the Zhentarim and the Gralhunds and damaging trollskull alley, which pisses off the party and incentivizes them to track the nimblewright or otherwise investigate the cause of the fireball.

When Urstul demanded explanations from Yalah about the nimblewright and her profiting from his injuries, a fight ensues between Gralhund guards and Zhentarim agents that cost many lives and was remembered as the Gralhund Villa Bloodbath.[11]

Gralhund Villa

The Gralhund villa is in Waterdeep's North Ward between Saerdoun Street and Horn Street off of Pony Way.[13][14] The villa grounds were enclosed by a 12‑foot-high (3.7‑meter) stone wall with a main gate onto Horn Street. The entire compound was roughly wedge-shaped and was approximately 23,000 square feet (2,100 square meters) in total area. The main building was two stories tall and was approximately 13,000 square feet (1,200 square meters) total. A 1,580‑square-foot (147‑square-meter), single-story guard barracks adjoined the manor house, and there was a separate, single-story, 2,240‑square-foot (208‑square-meter) stable that had an entrance onto Saerdoun Street.1)

1)
WDH p48-52
dnd/campaigns/waterdeep/gralhund.1753390719.txt.gz · Last modified: by ken

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