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dnd:campaigns:waterdeep:plot_arcs

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Table of Contents

Plot Arcs

  • end the the Death Curse in Chult
  • Asmodeus' messenger Zalekoth the Spined Devil is in Chult tracking the death plague and will secretly follow the party to discover Atropol.
  • Asmodeus and Istus parents of the bastard god Atropol, do not know that he yet lives. They will react badly against Acererak.
  • help Eemmaat the Aboleth, rescue his brother Golorr
  • use the Stone of Golorr to solve “WaterDeep Dragon Heist”
  • Xundia's BOQ ties in with Malmac's Quest for Hama Pashar, and ultimately, Nadaar, via phylund lodge, the fountain of Ngalish, and perhaps an encounter with Jander Sunstar at Haruman’s Hill (where he is impaled upon an iron tree, suffering eternal torment for his betrayal of Zariel) or even Ravenloft
  • Esme's Vengeance for her father is on hold while Jody is out of game
  • the team now owns Trollskull Manor & Tavern and may get roped into managing Renaer's Business the White Sails company based in Mintarn.

—- start

dnd/campaigns/waterdeep/plot_arcs.1748393976.txt.gz · Last modified: by ken

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