User Tools

Site Tools


dnd:campaigns:waterdeep:xanathar_guild

This is an old revision of the document!


Table of Contents

Xanathar Guild

Xanathar The Xanathar guild is organized crime, basically the Mafia. They suffer from despotic and unpredictable leadership.

Xanathar wants the stone of Golorr but has no idea who has it now.

Xanathar is not yet, but will become the target of Esme's vengeance for the assassination of her father.

Edit Krentz Krentz is a Human Thug who leads a small group of bandits for the Xanathar Guild,

He is easily identified by the large blue and yellow tattoos of eyes on his bald head.

He is Esme's secret lover (and cousin)

Pack Tactics: advantage on attack rolls when allies are within 5 ft. of the target and the ally isn't incapacitated. Multiattack: The thug makes two melee attacks. Mace: +4 to hit, 1d6+2 dmg. Heavy Crossbow: +2 to hit, range 100/400 ft., 1d10 dmg. STR, CON +2 Intimidation +2 Edit Zemk Krentz's sidekick, a half-orc bandit. AC 12 (leather armor), 11 HP, Short Sword +0, d6 dmg

Edit Grum'shar Half-Orc Apprentice Wizard (modified to 16 STR). AC 10, 12 HP, Longsword +3, d8+3

Cantrips: Fire Bolt, Mending, Prestidigitation 1st Lvl (2 slots) Spells: Burning Hands, Shield, Disguise Self

Edit

dnd/campaigns/waterdeep/xanathar_guild.1753384530.txt.gz · Last modified: by ken

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki