dnd:class
Class
Cleric
Hit Die d8
Primary Ability WIS
Saving Throw Proficiencies WIS & CHA
Armor & Weapon Proficiencies Light and medium armor, shields, simple weapons
Skills Choose 2: History, Insight, Medicine, Persuasion, Religion
Fighter
Hit Die d10
Primary Ability STR or DEX
Saving Throw Proficiencies STR & CON
Armor & Weapon Proficiencies All armor, shields, simple and martial weapons
Skills Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Rogue
Hit Die d8
Primary Ability DEX
Saving Throw Proficiencies DEX & INT
Armor & Weapon Proficiencies Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Skills Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Wizard
Hit Die d6
Primary Ability INT
Saving Throw Proficiencies INT & WIS
Armor & Weapon Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows
Skills Choose 2: Arcana, History, Insight, Investigation, Medicine, and Religion
Druid
Hit Die d8
Primary Ability WIS
Saving Throw Proficiencies INT & WIS
Armor & Weapon Proficiencies Light/Med armor, shields (not metal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Skills You are fluent in Druidic, the secret language of druids. Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Starting Equipment
(a) a scimitar or (b) any simple melee weapon
(a) a wooden shield or (b) any simple weapon
Leather armor
an explorer’s pack, an herbalism kit, and a druidic focus
Starting Spells
at level 1 you have 2 first level slots
1)
+2 Proficiency Bonus
more classes
Hit Die
Primary Ability
Saving Throw Proficiencies
Armor & Weapon Proficiencies
Skills
Hit Die
Primary Ability
Saving Throw Proficiencies
Armor & Weapon Proficiencies
Skills
dnd/class.txt · Last modified: 2019/11/11 14:33 by 127.0.0.1