dnd:healing_spells
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Table of Contents
DnD Healing Spells
L1 - Cure Wounds: Crucial for healing, and a great way to spend your remaining spell slots at the end of the day.
L1 - Healing Word: Because death is so gentle in 5e, Healing Word is extremely powerful. You can save it for when your allies drop to 0, get them back on their feat, then wait to heal them again until they get dropped back to 0. Since this is a bonus action, you can still use your action to hit something with a mace or cast a cantrip.
Aid Aura of Vitality
Enervation Heal Healing Elixir Healing Spirit
Life Transference Mass Cure Wounds Mass Heal Mass Healing Word Power Word Heal Prayer of Healing Regenerate Vampiric Touch
dnd/healing_spells.1717459213.txt.gz · Last modified: by ken
